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Is video games a sport

Basic Info
The way of e-sports is confrontation and competition with unified rules and the same technical means, which is in line with the concept of technical and tactical in sports. Players improve their reaction speed and teamwork through hard training, relying on their skills and technical and tactical level of play to get good results in confrontation.
In a survey conducted by a portal website, about 70% of 50,000 netizens believe that eSports belongs to the category of sports. People's perception of e-sports However, although e-sports have long been recognized as “sports”, in the eyes of many people, its essence is “games”.
E-sports are considered sports competition. Sports competition refers to a process of sports activities with the main purpose of climbing the peak of sports technology and creating excellent sports performance on the basis of comprehensive development of the body, maximizing the potential of individuals or groups in physical strength, intelligence and heart. Gaming is fully compatible with the embodiment of intelligence and heart.
Favorable side: e-sports can expand employment, can drive other industries, and drive the sustainable development of economy. For example, he can drive the development of the cell phone industry, Internet cafes, beverage stores, clothing industry, wallpaper industry .......
The unfavorable side: narrowing the social circle of e-sports teenagers, a lot of time sitting in front of the computer will affect the physical health, and there is a risk of negative emotions affecting life if you lose.
E-sports have been developing rapidly on the express train of science and technology, and the rapidity of development is astonishing, and the influence is so great that people are dumbfounded!
With the emergence of DOTA, CS, DNF, CF and LOL and other competitive online games, e-sports are unstoppable like a spring, with a variety of international tournaments and intercontinental competitions, and the height of e-sports development is also surprising. In fact, if we think about it carefully, we can understand. The vast majority of the audience of e-sports are teenagers, occupying their after-school time and making them addicted to the game, and teenagers are the most promising generation with the most potential. e-sports have captured the teenagers, such as capturing the main force of human development, and it is hard not to make a big fire.

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Some people say why e-sports is a sport?

E-sports as a sports program is really a bit far-fetched, broadly speaking, sports is a person through the movement of the body to enhance physical fitness, improve physical and mental health. In addition to the movement of the fingers, e-sports has no other movement, and the brain activity is far greater than the physical activity, which is also opposite to the theory of sports, so that e-sports is too different from other sports programs. In my opinion, eSports is more appropriate to be categorized as a recreational activity. But it is not unreasonable to categorize it as a sport.
First of all, as mentioned above, the influence of eSports is too strong, especially on teenagers. Of course, there are both bad and good influences, and I don't think I need to comment on the strengths and weaknesses of these influences, as we all know. However, if e-sports is categorized as an entertainment program, it will increase its negative impacts, and everyone will think that it is fun to play, but the trend of development has made e-sports unstoppable and blossomed all over the world, and it will increase a lot of family conflicts and social conflicts. In this way, e-sports should be categorized as sports, so that e-sports can be infected by sports and develop in a good way.
Secondly, there is a great economic factor to categorize e-sports as sports. The fierce development of e-sports is obvious to everyone, but it is the development of high-tech field, entertainment field, information field and so on because of e-sports, and everyone wants to get a share of this big cake, and can get a share of the cake. The classification of e-sports as sports legitimizes, rationalizes and justifies its development. Because of this, the rapid development of e-sports has led to the rapid development of the surrounding economy.


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If you go to a friend's house to visit the door, you may see the friend's family that seven or eight-year-old child, is lying on the sofa playing a mobile game, you may play the game technology is not as proficient as the children, which in the present has not been a separate phenomenon, but is too common, especially with the rise of the smartphone in recent years, the smartphone's function is more and more powerful, more and more pro-people's price, one thousand or two thousand dollars can buy a pretty good smartphone, and the price of smartphones is more and more affordable, one thousand or two thousand dollars. Can buy a pretty good smartphone, really great to the development of cell phone games provide a good foundation.
This on the one hand shows that the level of science and technology is more and more advanced at the same time, and then caused by the big and small problems are also plagued by the current people, one of which is the current electronic games on the mind is not yet mature children have a negative impact, we can often hear such news, said a child somewhere, addicted to video games, not only led to a decline in its academic performance, but also secretly With the parents' bank card in the cell phone to recharge, when the parents in the use of money found that the balance of the bank card has been basically zero, the parents reported to the police to investigate only to find out that, not by outsiders stolen, is their own children in the cell phone to recharge the game, which is really let the parents and angry and anxious.
There are many, many similar things like this. Is this really a case of video games making children bad? In fact, in the child's concept, has not matured to form the correct concept of good and bad, of course, for us adults, we know that this is not right, but what about the child? Does he know? Maybe he was just thinking about the great joy he got from the game, the joy he felt when he won the game, and he didn't think about the hard work of his parents to earn money. Not to mention children, how many adults are addicted to games nowadays? Adults are like this, not to mention the immature minors.

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Now a lot of game companies have increased the protection of minors in the game, the state is also the introduction of relevant laws and regulations for the protection of minors, now to play the game, have asked for real-name authentication, and in the game mandatory binding of minors anti-sedimentation system, which is in the source for the children to increase the protection of a heavy, although it can not be said that this can not be 100% eliminated the children to play the game, but But to a large extent, the children are not addicted to the game.
Now, if you ask me, do video games make kids bad? I will say that this is not, the network broke out, play video games, let the child's academic performance worse, let the child become more do not love sports, but this is relative, some educational video games will let the child become more lively, will develop the child's intelligence, not only will not affect the child's academic performance, but also let the child's academic performance to a higher level, so that the impact of video games on children We need to look at it dialectically, everything in the world has its good side and its bad side.
Nowadays, video games have greatly enriched our spare time, making our spare time more and more wonderful. However, we also need to pay attention not to be too immersed in video games, the pleasure in the game will allow us to get a short-lived happiness, but the illusory is illusory, we still need to be based on reality, and positively face our current life.

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